
TEAM: Automated Madness, 2022/2023
DigiPen Institute Of Technology
Tool: Unreal 5
Role: Quality Director, Creative Director, System Designer, Level Designer

Onibi, Lost Spirits is a serene puzzle experience wherein the spirit, Sanzu, guides the souls of three Onibi on a journey to the afterlife.
Sanzu must use the abilities of the Onibi to complete their task.
Explore and take three Onibi Huuka, Rai, and Inari to the Sanzu river!
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only.
Production
- Quality Assurance
- Tracking schedule and coordinating tasks.
- Produce presentation resources and present it between milestones.
- Produce marketing resources.
Design
- Gameplay mechanic design
- Onibi System
- Passive abilities that activated when the character own Onibi.
- Active abilities toggled and interact with the object.
- Onibi System
- Level 3 design
- Main prop assemble – Jinja
As a creative director, the biggest part of my role was historical research. I am familiar with Japanese culture and history as a background. It also influenced my decision to join the team.
I researched and provided the necessary materials to designers.











Automated Madness
Layne Duras – Producer, AI Programmer
Andrei Cartera – Technical Director, Audio programmer
Max Pursey – Creative Director, Level designer
Lance Suen – UI Programmer
Ed Phillips – AI Programmer
Sungmin Moon – Gameplay Programmer
Byeongkyu Park – Graphics Engineer
Ember Haviland – Technical Designer, Gameplay Programmer
Derek Knight – Audio Director, Audio Designer
Cameron Adams – Additional Creative Director, Level Designer