Combat Simulator-JP

Telemetry data

The game collect telemetry data to .csv file for balancing.

It track which AI type the player used, fight mode, enemy type, number of victories and defeats, win ratio, DPS, time that round spent, and ratio of skill usage.

Post-mortem & Playtest reports

Tool

Unity Engine

System Design Class, DigiPen Institute of Technology, 2023 Spring

CONTROL

Move: Left, Right arrow key

Autoplay: A

Speed-up: F

Restart: R

Combat swap: G(Group), M(Mixed)

PURPOSE OF PROJECT

The main goal of the project is to build combat system with automated AI testing for balancing.